Simplify 3D Model
Cut triangle count on FBX, OBJ, DAE, glTF and more — by the percentage you choose. Output glTF or GLB.
Drop a 3D file here or click to browse
FBX is loaded via ufbx, other formats via Assimp
Supported: FBX, OBJ, DAE, PLY, STL, GLTF, GLB, 3DS, LWO, BLEND, X
.glb is a single compact binary file; .gltf is JSON with embedded buffers (easier to inspect).
Re-orders vertices and triangles for vertex-cache locality, overdraw and vertex fetch. Produces smaller, faster files.
Reduce triangle count by the chosen percentage. 0% keeps every triangle.
Re-encode embedded textures as supercompressed KTX2 for tiny GPU uploads. Wiring is in place; the encoder module ships in a follow-up.
Processing…
Quality vs Size, Your Choice
meshoptimizer can reduce a mesh's triangle count while preserving its silhouette and topology surprisingly well. WebConverter exposes it as a single slider — pick how aggressive the simplification should be, get a glTF or GLB back. All processing is local.